Friday, August 14, 2009

Explanation on Weapon and Armor Types

Ever wondered what those armor types are for? Granado Espada has a so called Weapon and Armor Affinities much like a Pokemon Games Elemental/Monster Types where a certain type of attack deals more damage to a weaker element. In GE, Weapons and Armor type varies depending on your target and to explain further here's what the monster information is like when you check them (alt+right click on the monster).


Armor Types
So far there are three types of Armors present in Granado Espad. They are Soft/Misc, Medium and Heavy/Hard. For players, Armor Type is determined by the armor they wear. Soft Armors are Coats and Robes, Leather Armors are Medium Armor and Metal Armors are the Hard or Heavy Armor.


Weapon Types
Weapons Types falls under the category of Small/Light, Medium/Normal and Big/Heavy. Small/Light Weapons are Bayonets, Daggers, Gaiters, Javelin, Knuckles, Main Gauches, Sabers, and Shotguns. They are strong against soft armors but weak against medium and hard armor. Medium/Normal Weapons are Pistols, Rifles, Rapiers, and Swords. They do not have any penalties on other types of armors but they're good against Medium Armor types. Heavy/Big Weapons are Cannons, Great Swords, Maces and Polearms and obviously they are good against Hard Armors with damage penalties on Soft and Medium Armor Types.

So the next time you right click and see the monster info, be sure to change weapons to maximize the damage potential of your characters. This perhaps a good reason why to train other stances. ^_^

Understanding Charracter Stats.

Here's a quick explanation of what a certain stat of a character does. IAH Games is yet to reveal what each stat exactly do. The information on the stat is mostly taken from characters who have reached veteran status and is experimenting with various stat point with Cash Shop Items.

STR
Strenght affects the attack power of melee weapons. Just like in most MMORPG, this stat is included in damage calculation of melee weapons. In Granado Espada, strenght also translates to the ability of skills to be able to deal a knockdown or a knock-back blow. It is said to have an effect on the attack speed of heavy weapons (these are Great Swords, Polearms, and Maces).

AGI
Agility affects the characters attack speed and physical evasion rate. The more points on AGI a character have the faster he/she will be able to attack. AGI also doesn't seem to have any use for Catherine the Summoneer RNPC and Jack or Diego's constructions (Rotating Blade, Turrets etc..).

CON or HP
Constitution or Health points translates as a character's total hit points. The more points on CON/HP you have the more health your character will have. Every point on CON/HP can cancel the effectiveness of knockdown from skill.

DEX
Dexterity affects the damage output of range weapons. Dexterous characters has better accuracy, block rate and critical rating. Light weapons (they are Daggers, Mains Gauches, Knuckles, Gaiters, Javelins to name a few) seem to benefit from the DEX stat as well giving them better attack speed.

INT
Intelligence greatly affects magic users. The INT stat affects the destructive power of magic attacks. This does not increase the total SP (spell points) of your character, leveling them does. Intelligence also raises the characters resistance to elemental attacks.

CHA
Charisma affects the strenght of summoned monsters.

AR/DR Calculation

What does AR and DR refers to?
AR refers to Attack Rating, DR refers to Defense Rating.

How do you calculate how much ar and dr a character/monster has?
(Character Level/4) + (Equipment level/4) = AR or DR
All values are rounded down (just remove any decimals you get when you divide the levels by 4. To calculate monster AR n DR, you can simply take the monster's level divided by 2 and round down the value if there's decimal place. The formula is the same for monster, just that monster equipment level = monster level whereas a character varies. This AR DR calculation doesn't work for boss and mini boss.

Below is a AR DR chart for easy reference.

AR minus DR Damage Bonus Accuracy Bonus
+12 200% 0%
+11 200% 0%
+10 175% 0%
+9 150% 0%
+8 125% 0%
+7 100% 0%
+6 75% 0%
+5 50% 0%
+4 25% 0%
+3 0% 0%
+2 0% 0%
+1 0% 0%
0 0% 0%
-1 0% 0%
-2 -10% -10%
-3 -20% -20%
-4 -30% -30%
-5 -40% -40%
-6 -50% -50%
-7 -60% -60%
-8 -70% -70%
-9 -80% -80%
-10 -90% -90%
-11 -100% -100%

How does AR and DR work?
(ar - dr - 3) * 25% = damage boost
For e.g if your target has 10 dr, you will need 14 ar to get a 25% damage boost on him. If you have a 20 ar, you will get 175% damageboost on him. Note the damage boost is capped at 200%.

What if i got negative values from the calculation?
For every value below -1, you get a 10% damage penalty and 10% accuracy reduction. For e.g a 11 ar against a 12 dr target (11 - 12 = -1), you get 0% damage penalty and accuracy. whereas 11 ar against 13 dr target (11 - 13 = -2), you get 10% damage penalty and 10% accuracy reduction. And for 11 against 14 dr target, you get 20% damage penalty and accuracy reduction.
Credits to OpelxFrost for his generous offer of his GE Data guide

Sunday, July 19, 2009

Guide to Version 2.9b of SNW- Please follow the Link



Claire Guide is available on:-




http://www.epicsoft.com.sg/forum/showthread.php?t=2091






Guide to Reboldeaux, Scarlet Underground can be found on:-

New UPC: Claire RELEASED!
The adopted daughter of Claude, Claire may look small but she sure packs a punch! With the ability to carry 2 handed weapons with ONE HAND and her innate proficiency with the cannon, Clare is one powerful new Unique Player Character. Claire's tough nature and free spirit makes her the perfect addition to any Pioneering Family. Remember though, Claude won't even let her THINK of adventuring with someone he doesn't trust. It'd be best to gain Claude's trust before trying to recruit Claire.

New Pet: Moppet Released!
Moppet is here! Moppet is a helpful little magician pet that heals nearby characters up to 1000 health whenever the character's HP is below 80%. In addition to that Moppet's magic allows her to cast the following buff spells on nearby characters: Intensify, Acceleration and Meditation on each character randomly from a range of Level 7-11.

Best of all Moppet is smart enough to know not to buff a character that already has a buff AND she will prioritize her heal spell over a buff. Seek out the Pet Lover on Gigante Beach for more information.

New Areas to explore:
Reboldoeux Scarlet Underground: The entrance to the Reboldeaux sewers, the Scarlet Underground can be accessed through the Queen's Gate of Reboldeaux. Players should tread with caution, as while there may be great rewards awaiting the Pioneers brave enough to enter, there is also danger. Though there may be a greater danger that lurks in the depths...

Bahamar Ancient Area: The latest Premium Dungeon, Bahamar's Ancient Area contains some of fiercest monsters in Granado Espada and introduces Series 2 of our Cinderella Equipment sets! So grab your Ancient Area Passes and adventure into Bahamar Base Camp!

New Raid Instance: The Secret Tower:
After paying large quantities of money to explore local regions, The Republic of Auch discovered a new temple in the wilds of Granado Espada. The Republic of Auch is now looking for brave adventurers willing to explore the newly found Secret Tower. This is a difficult encounter that requires team work and coordination.

Entry is only available to those who have defeated the raid versions of Dios Lantem, the Treasure Golem, and the Chimera.

New Low Level Andre's Ultimately Fabulous Competitions:
•Battle Coliseum - Max Level: 40
•Poison Yard - Max Level: 60
•Secret Temple - Max Level: 80
New Low Level Squad Instances:
The Office of Pioneering Support has heeded the Pioneers' call and opened new training grounds with the new Squad instances. The following low to mid level instances are now available for players to experience. Each instance requires Family Reputation to enter and has a maximum character level to participate in. These instances reward almost twice the amount of experience and dropped items as other hunting areas of the same level. The Squad Instances are designed for 3-6 Families.
•Al Quelt Moreza: Arcade, 50 Family Rep to enter, Max Level: 28
•Tetra Grand Chapel: Golden Road, 80 Family Rep to enter, Max Level: 48
•Porto Bello: Hold, 100 Family Rep to enter, Max Level: 58
New Items:
•New Crafting Recipes: Ogre's Sword, Ogre's Long Sword, Ogre's Poleaxe, Ogre's Shotgun, Ogre's Orb, Werewolf's Sword, Werewolf's Shield, Werewolf's Dagger, Werewolf's Rifle, Werewolf's Axe
•New Bazaar Item: Crusader Coat (Romina Costume)
•New Feso Exchange Items: Crusader Coat (Romina Costume) (30 days), Blaze Hair (Romina Hairstyle) (30 days).
Numerous Text and Bug Fixes.

Known Issues:
•The Auch Civil Servant can sometimes crash the game client while trying to receive Silver Medals.
•There are several spacing issues with text in the Quest Menu and Help Menu.
•Claire's final crafting quest doesn't always offer itself.
•Mamons in Porto Bello, the deserted Quay does not always give the mission for Calypso's Sagitta Manual.
•Elite Ghoul Defender in the Secret Tower can fail to spawn.
•When trying to raise a pet to be Moppet all in game text refers to "Vitamin" when in fact it should refer to "Nutrition". (i.e. You have to give it Nutrition to get a Moppet NOT Vitamin... there is no such thing as Vitamin in game. So use the Nutrition potion. ).


You can also read here and check it out.
http://ge.iahgames.com/news/newsArticle.aspx?id=982

The Reboldeaux Scarlet.


The Queen’s expedition forces have found an old entrance just outside Cite of Reboldoeux that leads to an abandoned culvert. They believe it was used in ancient times as an underground refuge, or perhaps a pathway to another civilization.

Will you join in the search for the truth that lies beneath the city?

Dungeon Requirements
1. Must have completed the Bahama pioneering quest “The Ten Nobles of Vespanola”
2. Families with at least 57 ATK Rating and 55 DEF Rating
3. A craving for adventure

Dungeon Entrance
Section D2 of Reboldoeux Queen’s Gate

Dungeon Boss


Name Undertaker
Level 114
Type Human
Soft Armor
Medium
No Attribute
HP 7,960,800
ATK Rating 59
ATK 7356
DEF Rating 59
DEF 234
Fire RES 35
Ice RES 35
Lightning RES 35
Mental RES 61
Item drops Grade 26 Item Recipe
Grade 28 Armor Recipe
Grade 30 Weapon
Grade 32 Weapon Recipe
Jewel Recipe


Undertaker respawns every 18 hours and all monsters in Reboldoeux Culverts receives a buff when he appears. He has 3 Area of Effect spells that causes your characters’ ATK, ATK speed, ATK Rating and DEF Rating to decrease for a period of time.

New Weapon Recipes

The long awaited Werewolf and Ogre weapon series is finally here. These weapons all come with 30 ATK Rating and all of them have enhanced effects that will be useful to all [Veteran] pioneers! The recipes are dropped by various monsters in Reboldoeux Culverts and you need 50 Pioneer Symbol (Ogre or Werewolf) to craft each weapon.


Name Ogre Knife
Type Sword
ATK Rating 30
ATK 225
Additional Effects ATK increased by 10%
Crafted by Adelina Esperanza
Dropped by Ogre Predator
Ingredients Pioneer Symbol – Ogre x 50
Pure Ionium x 300
Pure Aidanium x 300
Composite Steel x 42
Solvent x 10



Name Ogre Long Sword
Type Great Sword
ATK Rating 30
ATK 359
Additional Effects ATK increased by 10%
Crafted by Claude Baudez
Dropped by Ogre Predator
Ingredients Pioneer Symbol – Ogre x 50
Pure Quartz x 300
Pure Etretanium x 300
Composite Steel x 42
Solvent x 10



Name Ogre Pole-axe
Type Polearm
ATK Rating 30
ATK 316
Additional Effects ATK increased by 10%
Crafted by Claude Baudez
Dropped by Ogre Plunderer
Ingredients Pioneer Symbol – Ogre x 50
Pure Quartz x 300
Pure Etretanium x 300
Composite Steel x 42
Solvent x 10



Name Ogre Shotgun
Type Shotgun
ATK Rating 30
ATK 246
Additional Effects ATK increased by 10%
Crafted by Lorch Furholden
Dropped by Ogre Plunderer
Ingredients Pioneer Symbols – Ogre x 50
Pure Ionium x 300
Pure Aidanium x 300
Composite Steel x 42
Solvent x 10



Name Ogre Orb
Type Staff
ATK Rating 30
ATK 281
Additional Effects ATK increased by 10%
Crafted by M’Boma
Dropped by Ogre Mage
Ingredients Pioneer Symbol – Ogre x 50
Pure Quartz x 300
Pure Etretanium x 300
Composite Steel x 42
Solvent x 10



Name Werewolf’s Sword
Type Sword
ATK Rating 30
ATK 255
Additional Effects Additional 15% damage to Human type
Crafted by Adelina Esperanza
Dropped by Werewolf Defender
Ingredients Pioneer Symbol – Werewolf x 50
Pure Aidanium x 300
Pure Ionium x 300
Cast Iron x 58
Solvent x 10



Name Werewolf’s Shield
Type Shield
DEF Rating 1
DEF 25
Additional Effects Human type deals 5% less damage to you
Crafted by Idge Imbrulia
Dropped by Werewolf Defender
Ingredients Pioneer Symbol – Werewolf x 50
Pure Etretanium x 300
Pure Quartz x 300
Cast Iron x 58
Solvent x 10



Name Werewolf’s Dagger
Type Dagger
ATK Rating 30
ATK 168
Additional Effects Absorbs 5% HP from damage inflicted on enemy
Crafted by Adelina Esperanza
Dropped by Werewolf Scout
Ingredients Pioneer Symbol – Werewolf x 50
Pure Ionium x 300
Pure Aidanium x 300
Cast Iron x 58
Solvent x 10



Name Werewolf’s Rifle
Type Rifle
ATK Rating 30
ATK 359
Additional Effects Additional 15% damage to Human type
Crafted by Grace Bernelli
Dropped by Werewolf Scout
Ingredients Pioneer Symbol – Werewolf x 50
Pure Aidanium x 300
Pure Etretanium x 300
Cast Iron x 58
Solvent x 10



Name Werewolf’s Axe
Type Blunt Weapon
ATK Rating 30
ATK 239
Additional Effects Additional 15% damage to Human type
Crafted by Claude Baudez
Dropped by Werewolf Defender
Ingredients Pioneer Symbol – Werewolf x 50
Pure Etretanium x 300
Pure Ionium x 300
Cast Iron x 58
Solvent x 10


Pioneer Symbols (Ogre/Werewolf)
You can start hunting missions from the strange stone inside of Reboldoeux Culverts.



Collect Ogre Predator’s Spirit
Collect Ogre Plunderer’s Spirit
Collect Ogre Mage’s Spirit


Each Ogre hunting mission will reward you with 1 Pioneer Symbol - Ogre and 2 x Level 90 EXP Card.

Collect Werewolf Defender’s Spirit
Collect Werewolf Scout’s Spirit


Each Werewolf hunting mission will reward you with 1 Pioneer Symbol - Werewolf and 2 x Level 90 EXP Card.

Guide on Raid Boss and Miniboss

This guide is available on:-





http://kusabireika.blogspot.com/2008/09/guide-on-raid-boss-and-miniboss.html





It is one of the most detailed Boss Raid Guide I know of, However I dont think the guide is made with Sword of The New World Players in mind. But still it is very helpful one.

Unnames guide to Socketing.






Click on the Image to make it larger.

Thx Wurmheart for the picture.
Well i try to help you guys know a bit about socket.
***First : Add Socket.***
Chat with Claire at Auch city for add Socket. She at E5 chose option Process Socket.
The first slot "You can lose your vis but not the armor/weapon/hammer,control ,pendant"
The second slot "You can lose your vis and your armor/weapon" if you dont have Socket Flux "225 gold"
The third slot "You can lose your vis and your weapon" if you dont have Socket Flux
What is Socket Flux?
It help you protect your item and your socket option + socket slot you already has " Must have it when add second slot and third slot if you dont want broken your item" .
***Second : Add Option.***
Chat with Claire at Auch again. Now you chose Input jewel
Put your armor or weapon and chose the Jewel you wanna add to option


Where you can get the Jewel?
Well Jewel dont drop by monster . You have to kill boss , mini boss to pick the Rough-stone rare item " Yellow Green Blue Red " After that bring it to Claire and throw it into ore crafter There are 5 option for you to chose " If you want get HQ Jewel you have to chose option 4 or 5 "200 family reput.ation or Mysterious powder " EVEN WITH FAMILY REPU AND MP IT STILL HAVE A CHANCE GIVE YOU NORMAL JEWEL NOT HQ JEWEL "




****POISON YARD DROP LOTS OF ROUGH-STONE " ANY KIND "****
Still fixing my english not good

Cheesecake's Lil' Guide to Upgrading

It seems like some people are wondering how these game mechanics work... and to no surprise. It really is somewhat confusing without any prior knowledge. Hopefully the information herein will help quell some of your issues and concerns.

Keep in mind that the majority of this information is not "official", but rather determined and further proven through collective testing. (edit: not just my *personal* testing, but the collective testing of several players, especially from jGE. I just did preliminary testing to make sure the practical parts aren't wrong... I'm not saying I tested and tried to +8 or +10 weapons).

Upgrade Chance and Effects
First off, the general
upgrading chance works like this:

Upgrade Level....Success Rate....AR/DR Bonus
+1.....................100%..............none
+2.....................100%..............none
+3.....................100%..............none
+4.....................100%..............none
+5.......................50%..............+1
+6.......................25%..............+2
+7.......................12%..............+3
+8.........................6%..............+4
+9.........................3%..............+6
+10.......................1%..............+9

Upgrades from +5 and beyond also get nice glow effects on your equipment; generally the higher the upgrade, the shinier the glow.

Upgrade Increments
Different weapons have different ATK increases per upgrade. Armor give +1 defense power per upgrade. Gloves and shoes cannot be upgraded.

Weapon.......ATK per Upgrade
1h sword:...........+3
Epee:.................+3
Saber:................+4
2h Sword:...........+5
Polearm:.............+5
Dagger:..............+2
Main Gauche:......+2
Rifle:..................+5
Pistol:.................+4
Shotgun:.............+4
Cannon:..............+6
Staff:..................+3
Rod:...................+3
Bracelet:.............+4
Knuckle: +2
Leg Guard: +2


Strengthening Accelerators
Currently, these accelerators cost 120 gold apiece in the cash shop. So what do they do? Well, their description is a little misleading and doesn't belie their true nature, so hopefully this guide will help.

Rating....N
26+.......20
25.........17
24.........15
23.........13
22.........11
21..........9
18-20.....4
14-17.....3
9-13.......2
1-8.........1

N is the number of str accelerators you'd need to use to double your success rate. It's also the max amount of accelerators you can use for that particular grade of AR/DR. So at +4->+5 it doubles from 50% to 99%, +5->+6 it doubles from 25% to 50%.

Keep in mind, any time you upgrade over +4, regardless of str accelerator, you still have a 1% chance of breaking the item.


Sorry for the somewhat messy formatting. Hope this helps people!